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RE: Is there a way to generate Gaussian random numbers in Ocean/Skill?

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Yes - agreed that you can always use existing box-car random numbers and, if you write your own function, make something that yields a a normal distribution. However, it's such a fundamental thing you'd reckon the function would exist somewhere within the Skill/Ocean world. You could also write your own code to do logarithms and trigonometric functions, but happily they exist already (so OK, maybe that comment was a little harsh)...

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